About the Playtest Program
The Divide Playtest Program is an opportunity for people like you to try out The Divide, provide feedback, and help me to build a better game. Much like a game in beta or early access, The Divide isn't yet finished, and you're bound to run into issues—both foreseen and unforeseen. However, there's more than enough here to play the game and have a good experience for those who are brave enough to deal with those issues as they arise and adapt as needed to make a better gaming experience.
As a part of the Playtest Program, all the information you need to play The Divide is provided free of charge, with monthly updates to be posted here on The Divide website. If you like the game and want to support my work, you can gain access to weekly updates, the official Divide Discord server, and more on Patreon.
The Playtest Program began October 1, 2021, and continue indefinitely.
The Divide Roadmap
Curious what's coming next to The Divide? This roadmap will be updated regularly with the most up-to-date information possible about upcoming updates.
September 2021
First public pre-releases of The Divide become available
October 2021: General Improvements
First weekly build releases began
First game sessions began
Several major balancing revisions, building on feedback
Stealth and Unarmored Skills added to the handbook.
Several new Abilities added, especially in Computer Science and Medicine
Updated character sheet released
November 2021: Equipment Expansion and GM Tools
Second public playtest version of The Divide released (now available)
Form-fillable PDF character sheet (now available)
Mini-Adventure 1, accompanying battle maps, enemies, artifacts, etc. to be released
More resources for Game Masters to be added to the core rulebook as Chapter 7; additional GM tools in December
Major expansion on Equipment options, focusing on Gadgets & Constructs
December 2021: More GM Tools, Mini-Adventure 1 Improvements
Revisions to Mini-Adventure 1
Additional resources for Game Masters, including traps, enemies, difficulty scaling, etc
Revisions to Character Creation, pending feedback from playtesters